Post

Mirror Server on LAN with Windows

This is just a small reminder, but it cost me some time and was not documented well: if you are running a Mirror (or probably any other framework) based multiplayer server on your Windows computer, you should manually allow incoming connections for your server on Windows Firewall settings.

This might be quite obvious for many, but since I mainly manage servers on Linux and focus more on Unity development, it was easy for me to miss.

This post is licensed under CC BY 4.0 by the author.