Detecting headset unmount with OpenXR
This might be obvious to some, but for someone unfamiliar with the new input system, like me, it can be a bit confusing. Background If you do public events and show XR demos, you know the drill: s...
This might be obvious to some, but for someone unfamiliar with the new input system, like me, it can be a bit confusing. Background If you do public events and show XR demos, you know the drill: s...
This is a very niche problem, but one that you may face, especially if you are developing a multi-user application that spans different types of devices. Unity’s multiplayer frameworks, like Netco...
As of 24.04.24, if you are using Unity 2022.3.19f1 and Xcode 15.3 (non-beta), Vision Pro builds might fail with the following error: Library/Bee/artifacts/iOS/AsyncPluginsFromLinker: xcrun: error:...
In the 5G Troisdorf project, we have a remote collaboration case between Quest Link based VR and a HoloLens. Now details of the system are not that much important here (although you can check some ...
While I was following the Stack-O-Bot tutorial, I came across some small issues and inconsistencies. I’ve realized there are other people asking about these, so here are the ones I’ve encountered. ...
This is just a small reminder, but it cost me some time and was not documented well: if you are running a Mirror (or probably any other framework) based multiplayer server on your Windows computer,...
First of all, as you already probably know, having fixed objects on the HoloLens screen is highly frowned upon and strongly disliked by the users. As a designer or developer, you should try not to ...
Saving positions of holograms is most of the time a must for a usable application. It sounds complicated but actually simpler than one would think. Besides a HoloLens development environment you ne...
If you recently started exploring HoloLens development and followed Holographic Academy tutorials you might have realized testing small stuff, like changing position of a game object, can get cumbe...
Getting started with HoloToolkit sharing services is a bit overwhelming, mainly because it’s divided into both in HoloToolkit and HoloToolkit-Unity repositories. Server First of all, Microsoft does...